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Thus sayeth Allfather Odin, all wise, all knowing, who sacrificed himself to acquire the runes. What is the nature of the runes that a personage of Odin's reputed power felt compelled to suffer unholy pain and humiliation for nine days to acquire them? This riddle has been pondered by aspirants and seekers for centuries. The following article seeks to answer that riddle and offers for consideration the idea that our ancestors were not content with fate and destiny. On the contrary, the very nature of divination is the assumption of alternate possibilities and the calculated probability of each.
In considering these ideas, we find that Odin often prefaces an answer
to a query with these words, "... I know a rune..." or "...I know
a charm ..." As if to say that anything that he cares to add
to any given situation could all be summed up by one or two or, at most,
three of these cryptic marks. How can a few scratch marks on a slip
of unfinished wood determine the future?
The Other Rune CastersThe ancient writings on this subject such as The Lay of Vafthrudnir and the Havamal clearly indicate that the runes existed before either Vafthrudnir or Odin set out to obtain them. Both the Giant and the God suffered in their strivings to wrest the cryptic marks from their source. Long before Odin and Vafthrudnir began their quest for the runes, however, Gullveig the Witch, the mother of all witches, cast wands with enchantments scratched upon them. Ugly old Gullveig the Witch whose lust for gold had incited the Aesir to murder her, not once, but three times, was a Vanir. She was a member of the race of gods who had preceded the Aesir. The Vanir were ancient beyond comprehension when Gullveig, already proficient in the casting of runes, paid a visit to the younger, action-oriented Aesir. It was her horrible deaths, three of them, that outraged the Vanir enough to rouse themselves to battle. It was a war that could not be won. The transformative powers of the runes was not the least factor in the stalemate that followed. In the end the two clans of deities made peace and traded hostages who would live like guests among the host clan. The Aesir received three hostages from the Vanir and among them was Freyja. It is generally accepted that Freyja and Gullveig are two aspects of one goddess. Both a cause of the war and a remedy to it, both aspects are known as seereses and mistresses of witchcraft. Both were known to cast runes, according to the Voluspa, The Song of the Sybil. Freyja's gift to the Aesir was her use of the runes on their behalf. |
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Wonderous stone, wooden, resin, or plastic runes exist in many colors.
Usually black, white, red and wood hues are the preferred colors.
All of these are considered runes. Furthermore, some runemalers cast
anywhere from 24 to 30 something runes. So that even the number of
the runes is without solidarity.
| Therein lies a hint to understanding
the riddle of the runes. Odin, Allfather, did not rejoice in the
acquisition of a few bits of plastic. Sturdy Vafthrudnir and ancient
Gullveig suffered and died and were transformed not by symbols, but by
the principles represented by the symbols. Odin describes to us in
the Havamal, The Words of the High One, how he suddenly saw them
hanging there, (in infinite space?) shining. Yggdrasill, with its
branches and branching roots, its simultaneous existence in nine worlds
and Niflheim represents our physical reality and the ten dimensions of
time and space of which modern scientists are only recently aware.
Each branch and root as it intersects a world represents an infinite and eternal point in time and space. There are an infinite number of these shining interstices. Odin was able to grasp and describe only eighteen of them. So, when we speak of casting the runes, we speak of manipulating time in relation to space. We yearn to understand the probabilities, as opposed to the possibilities, of a myriad realities. In the face of Urd and Verthandi, this would be a psychotic delusion if it were not for Skuld. At the time of our birth, it is she who casts the runes for each one of us. That is to say, with our past and present already governed by Fate and Necessity, it is our Being that looks into Eternity and picks out a few probabilities from Infinity and grasps them to us as The Runes. What we do with them, throughout the course of our lives, is the very gift of Becoming that is Skuld's to give. |
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* * Voluspa,
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Neither is this probability affected by the choice of the runic script
used to represent it, nor the nature of the materials upon which it is
printed, nor the colors that are chosen. For these are merely manmade
symbols representing an abstract but very real point in time and space.
As long as the layout is consistent from reading to reading and an effort
is made to become thoroughly acquainted with each symbol any seeker should
be able to access the Runes and gain an insight into the probabilities
available at any given point in time.
Very special thanks to the following for the work that has gone before.
Crossley-Holland, Kevin: The
Norse Myths, Pantheon Books, New York, New York, USA, 1980
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This web site has been developed and produced by Trina D. Schetzle d/b/a Gypsy Hollow. All material contained in "The Riddle in the Runes" is protected by U.S. and international copyright laws. No part of this cyber publication may be copied, printed, photographed or in anyway reproduced or re-distributed without the written permission of the copyright holder. Copyright 2000 USA.
Last updated July 10, 2000